Mecha Phantom Beast Coltwing
Effect Monster

- Type
- Machine
- Attribute
- WIND
- Level
- ★★★★ 4
- ATK
- 1600
- DEF
- 1500
Archetype: Mecha Phantom Beast
Released: 2013
When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.
About the card
Mecha Phantom Beast Coltwing is a WIND Machine Effect Monster, Level 4, with 1600 ATK and 1500 DEF.
It belongs to the Mecha Phantom Beast archetype.
It is unrestricted on the TCG Forbidden & Limited List: a deck can run up to 3 copies.
It came out in the TCG in 2013 and has been printed in 4 sets, from the first (Judgment of the Light) to the latest (Ghosts From the Past: The 2nd Haunting).
Sets it was printed in
- Ghosts From the Past: The 2nd Haunting 2022UR Ultra Rare
- Maximum Gold 2020R Rare
- 2014 Mega-Tin Mega Pack 2014C Common
- Judgment of the Light 2013C Common
More Mecha Phantom Beast cards
Mecha Phantom Beast Dracossack
Mecha Phantom Beast O-Lion
Mecha Phantom Beast Auroradon
Mecha Phantom Beast Tetherwolf
Mecha Phantom Beast Warbluran
Mecha Phantom Beast Hamstrat
Mecha Phantom Beast Blackfalcon
Mecha Phantom Beast Megaraptor
Mecha Phantom Beast Jaculuslan
Mecha Phantom Beast Blue Impala
Mecha Phantom Beast Concoruda
Mecha Phantom Beast Stealthray
Card data and images provided by YGOPRODeck.