Jump Kick
- Type
- Fighting
- Category
- Physical
- Power
- 100
- Accuracy
- 95%
- PP
- 10
- Priority
- 0
- Generation
- 1
About the move
Jump Kick is a physical Fighting-type move introduced in generation 1.
It has 100 power, 95% accuracy and 10 PP.
As a Fighting-type move, it is super effective against Normal, Ice, Rock, Dark and Steel Pokémon, not very effective against Poison, Flying, Psychic, Bug and Fairy and has no effect on Ghost. Fighting-type Pokémon get a 50% damage bonus (STAB) when using it.
12 Pokémon can learn Jump Kick, such as Doduo, Dodrio, Hitmonlee, Stantler and Buneary.
Official effect
If the user misses, it takes half the damage it would have inflicted in recoil.