Clamp
- Type
- Water
- Category
- Physical
- Power
- 35
- Accuracy
- 85%
- PP
- 15
- Priority
- 0
- Generation
- 1
About the move
Clamp is a physical Water-type move introduced in generation 1.
It has 35 power, 85% accuracy and 15 PP.
On top of that, the move has a 100% chance to trap the target for a few turns.
As a Water-type move, it is super effective against Fire, Ground and Rock Pokémon, not very effective against Water, Grass and Dragon. Water-type Pokémon get a 50% damage bonus (STAB) when using it.
5 Pokémon can learn Clamp, such as Shellder, Cloyster, Clamperl, Binacle and Barbaracle.
Official effect
Prevents the target from fleeing and inflicts damage for 2-5 turns.