Taverna dos Jogos

Clamp

Type
Water
Category
Physical
Power
35
Accuracy
85%
PP
15
Priority
0
Generation
1

About the move

Clamp is a physical Water-type move introduced in generation 1.

It has 35 power, 85% accuracy and 15 PP.

On top of that, the move has a 100% chance to trap the target for a few turns.

As a Water-type move, it is super effective against Fire, Ground and Rock Pokémon, not very effective against Water, Grass and Dragon. Water-type Pokémon get a 50% damage bonus (STAB) when using it.

5 Pokémon can learn Clamp, such as Shellder, Cloyster, Clamperl, Binacle and Barbaracle.

Official effect

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Pokémon that learn it (5)