Taverna dos Jogos

League of Legends runes

The five rune trees and what each rune does.

Domination

Keystone

  • Electrocute

    Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

  • Dark Harvest

    Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

  • Hail of Blades

    Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.

Row 1

  • Cheap Shot

    Deal bonus true damage to enemy champions with impaired movement or actions.

  • Taste of Blood

    Heal when you damage an enemy champion.

  • Sudden Impact

    Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.

Row 2

  • Sixth Sense

    On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.

  • Grisly Mementos

    Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.

  • Deep Ward

    Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.

Row 3

  • Treasure Hunter

    Unique takedowns grant additional gold the first time they are collected.

  • Relentless Hunter

    Unique takedowns grant permanent out of combat MS.

  • Ultimate Hunter

    Unique takedowns grant permanent cooldown reduction on your Ultimate.

Inspiration

Keystone

  • Glacial Augment

    Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.

  • Unsealed Spellbook

    Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.

  • First Strike

    When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.

Row 1

  • Hextech Flashtraption

    While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.

  • Magical Footwear

    You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.

  • Cash Back

    Get some gold back when you purchase Legendary Items.

Row 2

  • Triple Tonic

    Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.

  • Time Warp Tonic

    Potions grant some restoration immediately.

  • Biscuit Delivery

    Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.

Row 3

  • Cosmic Insight

    +18 Summoner Spell Haste +10 Item Haste

  • Approach Velocity

    Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.

  • Jack Of All Trades

    For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.

Precision

Keystone

  • Press the Attack

    Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.

  • Lethal Tempo

    Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.

  • Fleet Footwork

    Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.

  • Conqueror

    Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Row 1

  • Absorb Life

    Killing a target heals you.

  • Triumph

    Takedowns restore 5% of your missing health and grant an additional 20 gold.

  • Presence of Mind

    Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.

Row 2

  • Legend: Alacrity

    Takedowns on enemies grant permanent Attack Speed.

  • Legend: Haste

    Takedowns on enemies grant permanent Basic Ability Haste.

  • Legend: Bloodline

    Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.

Row 3

  • Coup de Grace

    Deal more damage to low health enemy champions.

  • Cut Down

    Deal more damage to high health enemy champions.

  • Last Stand

    Deal more damage to champions while you are low on health.

Resolve

Keystone

  • Grasp of the Undying

    Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.

  • Aftershock

    After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

  • Guardian

    Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.

Row 1

  • Demolish

    Your third attack against turrets deals bonus damage.

  • Font of Life

    Impairing the movement of an enemy champion heals nearby allied champions.

  • Shield Bash

    Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.

Row 2

  • Conditioning

    After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.

  • Second Wind

    After taking damage from an enemy champion heal back some missing health over time.

  • Bone Plating

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s

Row 3

  • Overgrowth

    Gain permanent max health when minions or monsters die near you.

  • Revitalize

    Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.

  • Unflinching

    Gain Armor and Magic Resist when receiving crowd control.

Sorcery

Keystone

  • Summon Aery

    Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

  • Arcane Comet

    Damaging a champion with an ability hurls a damaging comet at their location.

  • Stormraider's Surge

    Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.

  • Deathfire Touch

    Damaging a champion with an ability burns them over time.

Row 1

  • Axiom Arcanist

    Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.

  • Manaflow Band

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

  • Nimbus Cloak

    After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.

Row 2

  • Transcendence

    Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

  • Celerity

    All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.

  • Absolute Focus

    While above 70% health, gain extra adaptive damage.

Row 3

  • Scorch

    Your first damaging ability hit every 10s burns champions.

  • Waterwalking

    Gain MS and AP or AD, adaptive in the river.

  • Gathering Storm

    Gain increasing amounts of AD or AP, adaptive over the course of the game.