Battlegrounds
Every tavern minion by tier, every hero with their Hero Power and every tavern spell from Hearthstone Battlegrounds.
Data updated on October 20, 2026

Joyous ★1 2/3
Aberration
Battlecry: Give your Deity +2/+1.

Bubble Gunner ★1 2/3
Murloc
Battlecry: Gain a random Bonus Keyword.

Southsea Busker ★1 3/1
Pirate
Battlecry: Gain 1 Gold next turn.

Flighty Scout ★1 3/3
Murloc
Start of Combat: If this minion is in your hand, summon a copy of it.

Harmless Bonehead ★1 1/1
Undead
Deathrattle: Summon two 1/1 Skeletons.

Tusked Camper ★1 2/3
Quilboar
Rally: This plays a Blood Gem on itself.

Suspicious Prisonguard ★1 3/3
Activate (1): Give another minion +3/+3.

Risen Rider ★1 2/1
Undead
Taunt Reborn

Crackling Cyclone ★1 2/1
Elemental
Divine Shield Windfury

Wrath Weaver ★1 1/3
Demon
After you play a Demon, deal 1 damage to your hero and gain +2/+2.

Fleeing Fugitive ★1 5/2
Naga
Whenever you cast a spell on this, gain +1 Health.

Razorfen Geomancer ★1 2/1
Quilboar
Battlecry: Get 2 Blood Gems.

Rot Hide Gnoll ★1 1/4
Undead
Has +1 Attack for each friendly minion that died this combat.

Glim Guardian ★1 1/4
Dragon
Rally: Gain +2 Attack.

Dune Dweller ★1 3/3
Elemental
Battlecry: Give Elementals in the Tavern +1/+1 this game.

Aureate Laureate ★1 2/2
Pirate
Divine Shield This minion is always Golden, but doesn't give a Triple Reward.

Mini-Myrmidon ★1 1/4
Naga
Spellcraft: Give a minion +2 Attack until next turn.

Flittering Bat ★1 1/4
Beast
Rally: Summon a 1/1 Beast.

Lullabot ★1 2/2
Mech
Magnetic At the end of your turn, gain +1 Health.

Dark Paradox ★1 1/1
All
This has a different Dark Gift, stats, and Tier each game!

Passenger ★1 2/2
The first time your team Passes each turn, gain +1/+2.

Buzzing Vermin ★1 1/1
Beast
Taunt Deathrattle: Summon a 2/2 Beetle.

Cord Puller ★1 1/1
Mech
Divine Shield Deathrattle: Summon a 1/1 Microbot.

Scarlet Survivor ★1 3/3
Dragon
Once this reaches 6 Attack, gain Divine Shield.

Ominous Seer ★1 2/1
Demon / Naga
Battlecry: The next Tavern spell you buy costs (1) less.

Zoatroid ★1 3/2
Aberration
When you sell this, get a 0/2 Tentacle with Taunt.

Blue Volumizer ★2 1/3
Mech
Magnetic. The first time this is played or Magnetized, your Volumizers have +3 Health this game (wherever they are).

Green Volumizer ★2 3/3
Mech
Magnetic. The first time this is played or Magnetized, your Volumizers have +1/+1 this game (wherever they are).

Red Volumizer ★2 3/1
Mech
Magnetic. The first time this is played or Magnetized, your Volumizers have +3 Attack this game (wherever they are).

Wanderer Cho ★2 4/3
One Pass each turn is free. (1 left!)

Brain Rotter ★2 3/4
Aberration
Activate (0): Discard a card to give your Deity +2/+2.

Laboratory Assistant ★2 3/4
Demon
Battlecry: Add a Fodder to your next 3 Refreshes.

Patient Scout ★2 1/1
When you sell this, Discover a Tier 1 minion. (Improves each turn!)

Humming Bird ★2 1/4
Beast
Start of Combat: For the rest of this combat, your Beasts have +1 Attack.

Fire Baller ★2 4/3
Elemental
When you sell this, give your minions +1 Attack. Improve your future Ballers.

Snow Baller ★2 3/4
Elemental
When you sell this, give your minions +1 Health. Improve your future Ballers.

Intrepid Botanist ★2 3/4
Choose One - Your Tavern spells give an extra +1 Attack this game; or +1 Health.

Eternal Knight ★2 4/2
Undead
Has +4/+2 for each friendly Eternal Knight that died this game (wherever this is).

Scarlet Skull ★2 2/1
Undead
Reborn Deathrattle: Give a friendly Undead +1/+2.

Shell Collector ★2 4/3
Naga
Battlecry: Get a Tavern Coin.

Decoy Conjurer ★2 3/4
Activate (2): Steal the highest-Attack minion in the Tavern.

Underrot Spawn ★2 2/2
Aberration
Deathrattle: Summon an 0/2 Tentacle with Taunt. Give your minions +1 Attack.

Sellemental ★2 3/3
Elemental
When you sell this, get a 3/3 Elemental.

Very Hungry Winterfinner ★2 2/6
Murloc
Taunt Whenever this takes damage, give a minion in your hand +2/+1.

Forest Rover ★2 1/1
Beast
Battlecry: Your Beetles have +2/+1 this game. Deathrattle: Summon a 2/2 Beetle.

Bilgewater Breakout ★2 3/2
Pirate
Battlecry: Get a Lockbox. If you already have one, it opens 1 turn sooner instead.

Generous Geomancer ★2 1/1
Quilboar
Deathrattle: You and your teammate each get a Blood Gem.

Bronze Warden ★2 2/1
Dragon
Divine Shield Reborn

Mechagnome Interpreter ★2 3/1
Mech
Whenever you play or Magnetize a Mech, give it +3/+1.

Roadboar ★2 2/4
Quilboar
Rally: Get a Blood Gem.

Crater Miner ★2 2/2
Quilboar
Choose One - Get 2 Blood Gems; or Get a Gem Day.

Nerubian Deathswarmer ★2 1/4
Undead
Battlecry: Your Undead have +1 Attack this game (wherever they are).

Clever Castaway ★2 2/3
Pirate
Activate (2): Discover a Tavern spell.

Mind Muck ★2 3/2
Demon
Battlecry: Choose a friendly Demon. It consumes a minion in the Tavern to gain its stats.

Lurking Lionfish ★2 3/4
Beast
Activate (2): Choose a card in the Tavern. Replace it with a Fishbait for your left-most Beast to attack.

Prodigious Tusker ★2 2/5
Quilboar
Whenever another friendly minion attacks, this plays a Blood Gem on it.

Wandering Willbreaker ★2 1/3
Aberration
When you sell this, get 2 random Tavern spells. When you play one, discard the other.

Soul Rewinder ★2 4/2
Demon
After your hero takes damage, rewind it and give this +2 Health.

Expert Aviator ★2 3/5
Murloc
Rally: Summon the highest- Attack Murloc from your hand for this combat only.

Tad ★2 2/2
Murloc
When you sell this, get a random Murloc.

Surfing Sylvar ★2 1/2
Pirate
At the end of your turn, give adjacent minions +1 Attack. Repeat for each friendly Golden minion.

Electric Synthesizer ★2 3/4
Dragon
Battlecry and Start of Combat: Give your other Dragons +1/+1.

Friendly Saloonkeeper ★2 3/4
Battlecry: Your teammate gets a Tavern Coin.

Tarecgosa ★2 4/4
Dragon
This permanently keeps Bonus Keywords and stats gained in combat.

Thaumaturgist ★2 1/2
Naga
Spellcraft: Give a minion +1/+1 until next turn. (Improved by every 3 spells you've cast this game!)

Gathering Stormer ★2 5/1
Elemental
When you sell this, your teammate gains 1 Gold. (Improves each turn!)

Lava Lurker ★2 2/5
Naga
The first Spellcraft spell played from hand on this each turn is permanent. (1 left!)

Thorned Trailblazer ★3 4/5
Quilboar
One Choose One card each turn has both effects combined. (1 left!)

Auto Accelerator ★3 3/3
Mech
Battlecry: Get a random Magnetic Volumizer.

Vicious Mindslasher ★3 1/2
Aberration
Whenever you cast a Tavern spell, give this and your Deity +1/+2.

Accord-o-Tron ★3 3/3
Mech
Magnetic At the start of your turn, gain 1 Gold.

Azsharan Cutlassier ★3 6/4
Pirate
Battlecry: Your Tavern spells give an extra +1 Attack this game.

Locked-up Mutineer ★3 6/3
Pirate
Deathrattle: Get a Lockbox. If you already have one, it opens 1 turn sooner instead.

Trapped Clapper ★3 2/2
Demon
Deathrattle: Add a Fodder to your next 3 Refreshes.

Mangled Bandit ★3 3/3
Quilboar
Activate (0): Discard a card to get 3 Blood Gems.

Timecap'n Hooktail ★3 1/4
Dragon / Pirate
Whenever you cast a Tavern spell, give your minions +1 Attack.

Voidpriest Cloner ★3 5/6
Aberration
After you discard a card, Pass a plain copy of it. (Once per turn.)

Diremuck Forager ★3 4/5
Murloc
Start of Combat: When you have space, summon the highest-Attack Murloc from your hand for this combat only.

Fruit Vendor ★3 3/6
Activate (1): Get 2 Tavern Dish Bananas.

Orc-estra Conductor ★3 4/4
Battlecry: Give a minion +2/+2 (Improved by each Orc-estra your team has played this game).

Greedy Conniver ★3 7/7
Pirate
If this is Golden when you sell it, Discover a Tier 7 minion.

Fetid Corroder ★3 3/3
Aberration
Battlecry: Get a Sludge Corrosion.

Relentless Deflector ★3 5/4
Mech
Has Taunt while this has Divine Shield. Avenge (3): Gain Divine Shield.

Doting Dracthyr ★3 4/3
Dragon
At the end of your turn, give your teammate's minions +1 Attack.

Blue Whelp ★3 1/5
Dragon
Rally: Your Tavern spells give an extra +1 Health this game.

Wildfire Elemental ★3 6/3
Elemental
After this attacks and kills a minion, deal excess damage to an adjacent enemy.

Abyssal Envoy ★3 2/2
Aberration
Activate (0): Discard a card to get a random Tavern spell.

Sprightly Scarab ★3 3/1
Beast
Choose One - Give a Beast +1/+1 and Reborn; or +4 Attack and Windfury.

Deadly Spore ★3 1/1
Venomous

Wolf Pup ★3 3/6
Beast
Rally: Give your other minions +4/+1.

Unwilling Slacker ★3 3/2
Aberration
Deathrattle: Get a random 1-Cost Tavern spell.

Gem Rat ★3 4/4
Quilboar
At the end of your turn, get a Gem Day.

Fearless Foodie ★3 2/4
Quilboar
Choose One - Your Blood Gems give an extra +1/+1 this game; or Get 4 Blood Gems.

Amber Guardian ★3 3/2
Dragon
Taunt Start of Combat: Give another friendly Dragon +2/+2 and Divine Shield.

Devout Hellcaller ★3 4/4
Demon
After another friendly Demon deals damage, gain +2/+2 permanently.

Sly Infiltrator ★3 4/5
Quilboar
Choose One - Gain 2 free Refreshes; or Get 3 Blood Gems.

Jumping Jack ★3 3/4
All
After the first time this is sold, Pass it.

Disguised Graverobber ★3 4/4
Battlecry: Destroy a friendly Undead to get a plain copy of it.

Tasty Lobster ★3 2/1
Beast
Deathrattle: Give a random friendly Beast +2/+1. Improve your future Tasty Lobsters.

Trench Fighter ★3 3/3
Quilboar
At the end of your turn, get a Gem Confiscation.

Malchezaar, Prince of Dance ★3 4/3
Demon
Two Refreshes each turn cost Health instead of Gold. (2 left!)

Prosthetic Hand ★3 3/1
Undead / Mech
Magnetic, Reborn Can Magnetize to Mechs or Undead.

Shoalfin Mystic ★3 4/4
Murloc
When you sell this, your Tavern spells give an extra +1/+1 this game.

Annoy-o-Module ★3 2/4
Mech
Magnetic Divine Shield Taunt

Hired Mount ★3 3/5
Dragon
Activate (2): Get a random Chromadrake.

Mummifier ★3 5/2
Undead
Deathrattle: Give a different friendly Undead Reborn.

Waveling ★3 5/1
Elemental
Deathrattle: After the Tavern is Refreshed this game, give a random minion in it +4/+4.

Treasure Parrot ★3 5/5
Beast / Pirate
Once this deals 35 damage, get a Golden Touch. (35 left!)

Plunder Pal ★3 2/2
Pirate
At the start of your turn, you and your teammate each gain 1 Gold.

Deep-Sea Angler ★3 2/3
Naga
Spellcraft: Give a minion +2/+6 and Taunt until next turn.

Iron Groundskeeper ★3 2/2
Battlecry: Get 2 copies of Fortify.

Bottom Feeder ★3 3/4
Murloc
At the end of your turn, you and your teammate each get a random Tier 1 card.

Roaring Recruiter ★3 2/8
Dragon
Whenever another friendly Dragon attacks, give it +3/+1.

Handless Forsaken ★3 2/1
Undead
Deathrattle: Summon a 2/1 Hand with Reborn.

Rescue Bot ★3 2/1
Mech
Taunt Deathrattle: Get a Repair Job.

Drifting Sacrifice ★3 2/1
Aberration
Reborn Deathrattle: Give your Deity +2/+1.

Puddle Prancer ★3 4/4
Murloc
After this is Passed, gain +4/+4.

Waverider ★3 2/6
Naga
Spellcraft: Give a minion +2/+2. If it's a Naga, also give it Windfury until next turn.

Wheeled Crewmate ★3 6/3
Pirate
Deathrattle: Reduce the Cost of upgrading your team's Taverns by (1).

Cadaver Caretaker ★3 3/3
Undead
Deathrattle: Summon three 1/1 Skeletons.

Leyline Surfacer ★4 4/6
Elemental
Battlecry and Deathrattle: Get an Arcane Absorption.

Faceless Operative ★4 4/2
Aberration
When you sell this, get 2 random Aberrations. When you play one, discard the other.

Zesty Shaker ★4 6/7
Naga
Once per turn, when a Spellcraft spell is played on this, get a new copy of it.

Feisty Freshwater ★4 6/4
Elemental
Deathrattle: You and your teammate each gain two free Refreshes.

Bronze Timewalker ★4 4/5
Dragon
Rally: Get a random Chromadrake.

Refreshing Anomaly ★4 4/5
Elemental
Battlecry: Gain 2 free Refreshes.

Runic Arcanist ★4 2/4
Dragon
Start of Combat: Cast Shiny Ring twice.

Snare Trapper ★4 4/4
Quilboar
Choose One - Get a random Quilboar; or Increase your maximum Gold by 1.

Sin'dorei Straight Shot ★4 3/4
Divine Shield, Windfury Rally: Remove Reborn and Taunt from the target.

Heroic Underdog ★4 1/10
Stealth Rally: Gain the target's Attack.

Air Baller ★4 6/6
Elemental
When you sell this, give your minions +2/+2. Improve your future Ballers.

Abyssal Bruiser ★4 2/1
Naga
Divine Shield Has +2/+1 for each Tavern spell you've cast this game.

Twilight Tidehunter ★4 4/6
Murloc
Whenever you cast a spell on this, give the left-most minion in your hand +8/+8.

Boom-in-a-Box ★4 5/10
Taunt Start of Combat: Deal 3 damage to all other minions.

Soulkeeping Jailer ★4 3/5
Demon
Activate (2): Your Demons each consume a random minion in the Tavern to gain its stats.

Parasitic Fleshling ★4 4/6
Aberration
At the end of your turn, give your left-most minion +2/+2. (Improved by each card you've discarded this game!)

Gunpowder Courier ★4 2/5
Pirate
Whenever you spend 5 Gold, give your Pirates +3/+1. (6 Gold left!)

Tortollan Blue Shell ★4 3/6
If you lost your last combat, this minion sells for 5 Gold.

Maritime Extortionist ★4 7/7
Pirate
Has +7/+7 for each Golden minion you've played this game (wherever this is).

Private Chef ★4 5/4
Naga
Spellcraft: Choose a minion. Get a different random minion of its type, then Pass it.

Glambot ★4 4/4
Mech
Whenever you cast a spell on a Mech, Magnetize a 4/4 Satellite to it.

Shifty Snake ★4 6/1
Beast
Deathrattle: Your teammate gets a random Deathrattle minion.

Blade Collector ★4 3/2
Pirate
Also damages the enemies next to whomever this attacks.

Lovesick Balladist ★4 3/4
Pirate
Battlecry: Give a Pirate +2 Health. (Improved by each Gold you spent this turn!)

Cagey Conjurer ★4 5/3
Naga
Activate (1): Cast 2 random Tavern spells (targets this if possible).

Conveyor Construct ★4 5/2
Mech
Deathrattle: Get a random Magnetic Volumizer.

Plaguerunner ★4 4/2
Undead
Deathrattle: Your Undead have +2 Attack this game, wherever they are. (+4 if triggered outside combat!)

Nightmare Corroder ★4 4/5
Aberration
At the end of your turn, get a Sludge Corrosion.

Ashen Corruptor ★4 6/6
Demon
After your hero takes damage, rewind it and give minions in the Tavern +2/+2 this turn.

Kelp Keeper ★4 5/5
Murloc
Activate (1): Trigger a friendly minion's Battlecry.

Drone Duplicator ★4 5/2
Mech
Divine Shield. Activate (1): The next Magnetization to this minion this turn happens an extra time.

En-Djinn Blazer ★4 5/5
Elemental
Battlecry: After the Tavern is Refreshed this game, give a random minion in it +10/+10.

Bramble Tunneler ★4 3/6
Quilboar
Rally: Get a random Choose One card.

San'layn Scribe ★4 4/4
Undead
Has +4/+4 for each of your team's San'layn Scribes that died this game (wherever this is).

Razorfen Flapper ★4 5/3
Quilboar
Battlecry and Deathrattle: Get a Blood Gem Barrage.

Flaming Enforcer ★4 4/5
Elemental / Demon
At the end of your turn, consume the highest-Health minion in the Tavern to gain its stats.

Sky-hatch Runaway ★4 4/7
Dragon
Activate (1): Trigger a friendly minion's Rally.

Friendly Geist ★4 6/3
Undead
Deathrattle: Your Tavern spells give an extra +1 Attack this game.

Geomagus Roogug ★4 4/6
Quilboar
Divine Shield. Whenever a Blood Gem is played on this, this plays a Blood Gem on a different friendly minion.

Gearfin ★4 6/5
Mech / Murloc
At the end of your turn, get two 1-Cost Tavern spells.

Gormling Gourmet ★4 4/3
Murloc
Taunt Battlecry and Deathrattle: Get a Seafood Stew.

Humon'gozz ★4 5/5
Divine Shield Your Tavern spells give an extra +1/+2.

Headhunter Gryphon ★4 3/5
Beast
Rally: Get a random Beast.

Sacrificial Wrathguard ★4 5/3
Demon
Deathrattle: Give minions in the Tavern +2/+2 this game. Activate (1): Improve this.

Hoarding Hyena ★4 4/6
Beast
Rally: Summon a Tasty Lobster.

Ichoron the Protector ★4 3/1
Elemental
Divine Shield Whenever you play an Elemental, give it Divine Shield until next turn.

Cutthroat K'Thir ★4 4/4
Aberration
Whenever you discard a card, give this and your Deity +4/+4.

Maw Caster ★4 4/5
Undead
Battlecry: Destroy a friendly Undead to Discover an Undead.

Bigwig Bandit ★4 4/6
Pirate
Rally: Get a random Bounty.

Mirror Monster ★4 4/4
All
When you buy or Discover this, get an extra copy and Pass it.

Grave Narrator ★4 2/7
Undead
Avenge (3): Your teammate gets a random minion of their most common type.

Bonker ★4 2/7
Quilboar
Windfury Rally: This plays a Blood Gem on all your other minions.

Bream Counter ★4 6/6
Murloc
While this is in your hand, after you play a Murloc, gain +6/+6.

Imposing Percussionist ★4 4/4
Demon
Battlecry: Discover a Demon. Deal damage to your hero equal to its Tier.

Persistent Poet ★4 2/3
Dragon
Divine Shield. Adjacent Dragons permanently keep Bonus Keywords and stats gained in combat.

Imp-lusionist ★4 4/2
Demon
Deathrattle: Get a Methodical Madness.

Living Prison ★4 4/5
Elemental
Activate (1): Gain the stats of the next minion you buy this turn.

Seafloor Recruiter ★4 3/5
Naga
Rally: Cast Chef's Choice on the minion to the right.

Mindbending Recruiter ★4 6/2
Aberration
Activate (0): Discard a card to get a random Aberration.

Banana Slamma ★4 3/6
Beast
After you summon a Beast in combat, double its Attack.

Mantid King ★4 3/3
After your team Passes, randomly gain Venomous, Taunt, or Divine Shield until next turn.

Cage Gnawer ★4 2/7
Beast
Whenever a friendly Beast attacks, give your Beasts +2/+1.

Rimescale Priestess ★4 3/3
Naga
Spellcraft: Get a random Tavern spell that gives stats.

Enchanted Sentinel ★4 3/5
Mech
Magnetic Your Tavern spells give an extra +1/+1.

Dead Bellringer ★4 3/6
Undead
Activate (1): Give a different friendly Undead Reborn. Then destroy it to gain +4/+4.

Tavern Tempest ★4 2/2
Elemental
Battlecry: Get a random Elemental.

Snarky Shark ★4 4/5
Beast
When you sell this, Refresh the Tavern with a Fishbait. Your left-most Beast attacks it.

Holy Vanguard ★4 10/10
Divine Shield Has +30/+30 if you have 15 or less Health.

Hot-Air Surveyor ★4 3/7
Quilboar
Blood Gems played from your hand cast an extra time.

Drustfallen Butcher ★5 2/7
Undead
Avenge (4): Get a Butchering.

Firescale Hoarder ★5 5/5
Naga / Dragon
Battlecry and Deathrattle: Get a Shiny Ring.

Rodeo Performer ★5 3/4
Battlecry: Discover a Tavern spell.

Primalfin Lookout ★5 3/2
Murloc
Battlecry: If you control another Murloc, Discover a Murloc.

Living Azerite ★5 8/6
Elemental
Whenever you cast a Tavern spell, give Elementals in the Tavern +4/+3 this game.

Barrier Banshee ★5 8/8
Undead
After a friendly minion is Reborn, gain Divine Shield and +8/+8.

Brann Bronzebeard ★5 2/4
Your Battlecries trigger twice.

Glowscale ★5 4/6
Naga
Taunt Spellcraft: Give a minion Divine Shield until next turn.

Ship Master Eudora ★5 8/3
Pirate
Deathrattle: Give your minions +6/+6. Golden ones keep it permanently.

N'raqi Frostcaller ★5 6/3
Aberration
Activate (0): Discard a card for your Tavern spells to give an extra +1/+1 this game.

Showy Cyclist ★5 4/2
Naga
Deathrattle: Give all your Naga +2/+1. (Improved by every 3 spells you've cast this game!)

Shamanic Tidecaller ★5 5/7
Murloc
Whenever you cast a spell on a Murloc, give Murlocs in your hand and board +3/+3.

Felfire Conjurer ★5 6/5
Demon / Dragon
At the end of your turn, your Tavern spells give an extra +1/+1 this game.

Spark Snapper ★5 6/8
Mech
Whenever you play a Mech, Magnetize a 2/3 Satellite to it and improve this.

Faceless Converter ★5 5/5
Aberration
Deathrattle: Give your Deity +2/+1. (Improved by each Tavern spell you've cast this game!)

Nightmare Par-tea Guest ★5 3/3
All
Battlecry and Deathrattle: Get a Misplaced Tea Set.

Proud Privateer ★5 8/8
Pirate
Your Bounties cast twice.

Storm Splitter ★5 5/5
Naga
Once per turn, after you Pass a Tavern spell, get a new copy of it.

Bile Spitter ★5 1/10
Murloc
Venomous Rally: Give another friendly Murloc Venomous.

Charging Czarina ★5 4/1
Mech
Divine Shield Whenever you cast a Tavern spell, give your minions with Divine Shield +4 Attack.

Well Wisher ★5 6/6
Spellcraft: Pass a different non-Golden minion.

Deft Deserter ★5 8/8
Demon
Activate (1): Give all minions in the Tavern +8/+8 and Taunt, Divine Shield, or Windfury.

C'Thrax Wrecker ★5 8/8
Aberration
Battlecry, Deathrattle, and Rally: Give your team's Deities +4/+4.

De-volition-ist ★5 4/8
Aberration
After this attacks, deal damage equal to this minion's Attack to the highest- Health enemy minion.

Devilish Distractor ★5 4/7
Demon
Whenever you cast a spell on this, give minions in the Tavern +1/+2 this game.

Mindbender Ghur'sha ★5 3/9
Aberration
Whenever you discard a card, give your other minions +4/+4.

Air Revenant ★5 3/6
Elemental
After you spend 7 Gold, cast Easterly Winds. (7 left!)

Drakkari Enchanter ★5 1/5
Your end of turn effects trigger twice.

Darkcrest Strategist ★5 4/5
Naga
Spellcraft: Get a random Tier 1 Naga. (Improves each turn!)

Eternal Summoner ★5 8/1
Undead
Reborn. Deathrattle: Summon 1 Eternal Knight.

Costume Enthusiast ★5 4/5
Murloc
Divine Shield Start of Combat: Gain the Attack of the highest-Attack minion in your hand.

Firelands Fugitive ★5 5/7
Elemental
Battlecry: Get a Conflagration.

Sewer Escapee ★5 7/7
Murloc
Activate (1): Give another Murloc +7/+7 and a random Bonus Keyword.

Enterprising Escapee ★5 6/6
Pirate
After you spend 6 Gold, get a Lockbox. If you already have one, it opens 1 turns sooner instead. (6 Gold left!)

Goldrinn, the Great Wolf ★5 7/7
Beast
Deathrattle: Your Beasts have +7/+7 until next turn.

Draconic Warden ★5 7/4
Dragon
Battlecry and Deathrattle: Get a random Chromadrake.

Hackerfin ★5 5/3
Murloc
Battlecry: Give your other minions +3/+2. (Improved by each different Bonus Keyword in your warband!)

Mysterious K'Thir ★5 7/7
Aberration
At the end of your turn, discard your 3 left-most Tavern spells. Gain +7/+7 for each discarded.

Kalecgos, Arcane Aspect ★5 4/12
Dragon
After you trigger a Battlecry, give your Dragons +2/+2.

Leeroy the Reckless ★5 6/2
Deathrattle: Destroy the minion that killed this.

Lurking Leviathan ★5 3/9
Beast
Whenever you summon a Beast, give it +3 Attack and improve this permanently.

Lichling Hoarder ★5 6/9
Undead
Avenge (3): Get a plain copy of a minion that started in your warband this combat.

Eternal Tycoon ★5 4/8
Undead
Avenge (5): Summon an Eternal Knight. It attacks immediately.

Tranquil Meditative ★5 3/8
Naga
Spellcraft: Your Tavern spells give an extra +1/+1 this game.

Man'ari Messenger ★5 9/6
Demon
Battlecry: Minions in your team's Taverns have +3/+2 this game.

Elite Navigator ★5 5/5
Pirate
Battlecry: Make a friendly Pirate from Tier 4 or below Golden.

Turquoise Skitterer ★5 5/5
Beast
Deathrattle: Your Beetles have +5/+5 this game. Summon a 2/2 Beetle.

Shipwrecked Rascal ★5 5/4
Pirate
Battlecry and Deathrattle: Get a random Bounty.

Hopebringer ★5 4/3
Dragon
Start of Combat: Give your minions +4/+3. (Permanently improves after a friendly minion loses Divine Shield!)

Cataclysmic Harbinger ★5 6/10
At the end of your turn, get a copy of the last Tavern spell you cast.

Sanguine Refiner ★5 3/8
Quilboar
Rally: Your Blood Gems give an extra +1/+2 this game.

Resourceful Robot ★5 4/8
Mech
At the end of your turn, Magnetize a random Volumizer to this. Get a copy of it.

N'raqi Sapper ★5 6/3
Aberration
Battlecry and Deathrattle: Get an Energizing Chamber.

Sewer Lord ★5 4/6
Beast
Deathrattle: Summon two Sewer Rats that summon 2/3 Turtles with Taunt.

Ghastcoiler ★5 7/7
Beast
Deathrattle: Summon 2 random Deathrattle minions.

Support System ★5 4/5
Mech
At the end of your turn, give a minion in your teammate's warband Divine Shield.

Tichondrius ★5 4/4
Demon
After your hero takes damage, give your Demons +4/+4.

Razorfen Vineweaver ★5 4/4
Quilboar
Rally: This plays 4 permanent Blood Gems on itself.

Titus Rivendare ★5 1/7
Your Deathrattles trigger an extra time.

Selfless Sightseer ★5 6/2
Dragon
Battlecry: Increase your team's maximum Gold by (1).

Insatiable Ur'zul ★5 4/6
Demon
Taunt. After you play a Demon, consume a random minion in the Tavern to gain its stats.

Felboar ★5 2/6
Demon / Quilboar
After you cast 3 spells, consume a minion in the Tavern to gain its stats. (3 left!)

The Shadow of Doubt ★6 6/8
Aberration
Whenever a card is added to your hand, give your Deity +4/+5.

Sky Admiral Rogers ★6 4/5
Pirate
After you spend 9 Gold, get a random Bounty. (9 Gold left!)

Torrential Ruiner ★6 6/3
Naga
Whenever you cast a spell on a Naga, give your minions +2/+3.

Ultraviolet Ascendant ★6 6/6
Elemental
Start of Combat: Give your other Elementals +3/+3. (Improves after you play an Elemental!)

Balinda Stonehearth ★6 6/6
Your spells that target friendly minions cast twice.

Sanguine Champion ★6 9/4
Quilboar
Battlecry and Deathrattle: Your Blood Gems give an extra +2/+1 this game.

Choral Mrrrglr ★6 6/6
Murloc
Start of Combat: Gain the stats of all the minions in your hand.

Utility Drone ★6 4/5
Mech
At the end of your turn, give your minions +4/+5 for each Magnetization they have.

Elemental of Surprise ★6 8/8
Elemental
Divine Shield This minion can triple with any Elemental.

Harbinger Aph'lass ★6 3/6
Aberration
Whenever you discard a card, give your Deity +2/+1 and improve this.

Silent Deliverer ★6 7/7
Pirate
Battlecry: Get a random Golden minion from Tier 4. It doesn’t give a Triple Reward.

Eredar Escapist ★6 6/8
Demon
After your hero takes 4 damage, get a copy of Corrupted Cupcakes. (4 left!)

Ravaging Scorpid ★6 6/7
Beast
After a friendly minion attacks, your Beetles have +4/+4 this game. Deathrattle: Summon a 2/2 Beetle.

Snazzy Phantom ★6 6/8
Undead
After a friendly minion is Reborn, give stats equal to its Attack to your right-most Undead.

Victorious Geomant ★6 10/10
Quilboar
Activate (2): Get 6 Blood Gems. Cast any that don't fit on your left-most minion.

Falling Sky Golem ★6 4/2
Mech
Divine Shield. Has +4/+2 for each Deathrattle you've triggered this game (wherever this is).

Deathly Striker ★6 8/8
Undead
Avenge (4): Get a random Undead. Deathrattle: Summon it from your hand for this combat only.

Gatekeeper Amalgam ★6 6/6
All
Whenever you cast a spell on this, it casts Misplaced Tea Set.

Twisted Wrathguard ★6 8/8
Demon
After you sell a minion, add a Fodder to your next Refresh.

Young Murk-Eye ★6 8/5
Murloc
At the end of your turn, trigger the Battlecries of adjacent minions.

Magicfin Mycologist ★6 4/8
Murloc
Once per turn, after you buy a Tavern spell, get a 1/1 Murloc and teach it that spell. (1 left!)

Deathstrider ★6 10/11
Beast
After a friendly Rally minion attacks, trigger your left-most Deathrattle.

Loyal Mobster ★6 6/5
Quilboar
At the end of your turn, this plays a Blood Gem on all your teammate's minions.

Turbo Hogrider ★6 6/8
Quilboar
After you play a Choose One card, this plays 2 Blood Gems on all your Quilboar.

Nadina the Red ★6 8/4
Deathrattle: Give 3 friendly Dragons Divine Shield.

Dark Dazzler ★6 4/7
Demon
After your teammate sells a minion, gain its stats. (Once per turn.)

Hooktusk, Master Marauder ★6 4/4
Pirate
After you Discover a card, give your other Pirates +1/+1. (Improved by Golden minions you played this game!)

Heroic Broodmother ★6 7/7
Dragon
Rally: Gain Divine Shield. Start of Combat: Attack immediately.

Groundbreaker ★6 6/4
Naga
After you play a Naga, gain +1/+1. (Improved by every 3 spells you've cast this game!)

Transport Reactor ★6 3/3
Mech
Magnetic Has +3/+3 for each time your team has Passed this game (wherever this is).

Veteran Brigand ★6 8/8
Quilboar
Choose One - This plays 3 Blood Gems on all your minions; or cast Blood Gem Barrage 3 times.

Fauna Whisperer ★6 4/9
Naga
At the end of your turn, cast Natural Blessing on adjacent minions.

Forsaken Weaver ★6 3/8
Undead
After you cast a Tavern spell, your Undead have +3 Attack this game (wherever they are).

Dark Puppeteer ★6 8/4
Aberration
Deathrattle: Your Tavern spells give an extra +4 Health this game.

Auto Reveille ★6 4/8
Mech
After you buy 3 cards, Magnetize a random Volumizer to this and get a copy of it. (3 left!)

Unbound Tempest ★6 3/12
Elemental
After you play 4 Elementals, gain the stats of the highest- Health minion in the Tavern. (4 left!)

Tyrael ★6 10/10
Activate (1): Set another minion's stats to 50/50.

Crimson Vindicator ★6 8/9
Dragon
Divine Shield Rally: Cast Mighty Dragonbreath.

Sandy ★7 1/1
Start of Combat: Transform into a copy of your teammate's highest- Health minion.

Polarizing Beatboxer ★7 5/10
Mech
Whenever you Magnetize to a different minion, it also Magnetizes to this.

Champion of Sargeras ★7 8/8
Demon
Battlecry and Deathrattle: Give minions in the Tavern +8/+8 this game.

Captain Sanders ★7 9/9
Pirate
Battlecry: Make a friendly minion from Tier 6 or below Golden.

Stitched Salvager ★7 16/4
Undead
Start of Combat: Destroy the minion to the left. Deathrattle: Summon an exact copy of it. (Except Stitched Salvager.)

Obsidian Ravager ★7 7/7
Dragon
Rally: Deal damage equal to this minion's Attack to the target and an adjacent minion.

Futurefin ★7 7/13
Murloc
At the end of your turn, give this minion's stats to the left-most minion in your hand.

Highkeeper Ra ★7 6/6
Battlecry, Deathrattle, and Rally: Get a random Tier 6 minion.

Stalwart Kodo ★7 16/32
Beast
After you summon a minion in combat, give it this minion's maximum stats. (3 times per combat.)

The Last One Standing ★7 15/15
All
Rally: Give a friendly minion of each type +15/+15 permanently.

Stone Age Slab ★7 10/10
Elemental
After you buy a minion, give it +20/+20 and double its stats. (Once per turn.)

Jailbird Juggernaut ★7 6/15
Quilboar
Rally: Summon a Golem with this minion's stats to attack the target first.

Sha of Fear ★7 10/13
Aberration
Whenever you cast a Tavern spell, give your minions and Deity +3/+3.

Sea Witch Zar'jira ★7 4/5
Naga
Spellcraft: Choose a different minion in the Tavern to get a copy of.
How Battlegrounds works
In Battlegrounds, eight players pick a hero and build a team of minions bought from Bob’s tavern. Each turn you get gold to buy, sell and rearrange minions; then combat plays out automatically against another player, and the loser takes damage.
The tavern has tiers from 1 to 7. Leveling up costs gold but unlocks stronger minions. Combining three copies of the same minion creates a golden version with double stats and grants a discover from the next tier.
Tribes are the core of every strategy: each game only uses some of them, so check which are available before settling on a plan. Each hero’s Hero Power changes the pace a lot, which is why the hero pick at the start matters so much.